Monsters in the Dark
Team size: 1 Time to create: 2 months My Contribution: I designed the game, programmed it, created the art assets, animated them and balanced the game. (I did not create any of the sound assets) In this game the player fights monsters by timing their clicks correctly to attack and block. The game features character creation and attacks with a variety of effects to spice up the combat a bit. Link to Game (external link) Diver Dan
Team size:3 Time to create: 1 month My Contribution: I programmed the game. I also contributed a lot to the design and balancing of the game. This game is an undersea endless runner where the player must use their oxygen supply as a propulsion device. Link to Game (external link) PCG
Team size:1 Time to create: 2 months My Contribution: I designed the game, created the art for it and programmed it. I created and implemented my own procedural content generation algorithms for this game. The game is a top down shooter where the player must fight off waves of enemies and collect keys. I made this game in order to learn how to create procedural content generation algorithms, and to practice implementing them. Link to Game (external link) |